AI Insights · Timothy · January 2025
Top 5 Slime Games Performance in Oceania Q4 2024
Explore the performance trends of the top slime games across Oceania in Q4 2024, with insights from Sensor Tower.
The fourth quarter of 2024 saw varied performance trends among the top slime games in Oceania, according to data from Sensor Tower.
Super Slime Simulator from Dramaton LTD experienced fluctuations in weekly revenue, peaking at around $220 in early October before settling at $108 by the end of December. Weekly downloads showed a significant rise towards the end of the quarter, reaching approximately 6K in the last week of December. Active users saw a decline from 8K to about 6K, with a notable dip in early December.
Bruno - My Talking Slime Pet, also from Dramaton LTD, maintained steady weekly revenue, generally hovering around $50-$100. Downloads increased towards the year-end, reaching over 4K in the final week. Active users remained robust, growing from 45K at the start to nearly 49K by the end of December.
Super Big Slime: Black Hole 3D by Supercent, Inc. had modest revenue figures, peaking at $53 in late December. Downloads showed an upward trend mid-quarter, peaking at over 3K in mid-December. Active users spiked dramatically to over 17K at the end of December.
PlaySlime:Slime Simulator Game from Slime Simulator Studio saw consistent weekly revenue, remaining around $2K. Downloads were relatively low, with a slight increase towards the end of the quarter. Active users remained steady, reaching around 11K by the end of December.
My Talking Slimy: Slime Cat 3D from Pixeland LLC showed a decline in revenue during the quarter, stabilizing at around $1.3K. Downloads varied, with a peak of 1.4K in the last week. Active users increased slightly, ending the quarter at approximately 6.5K.
These insights provide a snapshot of the slime game market in Oceania, with more detailed data available at Sensor Tower.